﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace WorldEditor
{
    public class Waypoint
    {
        private int pathID;
        public int PathID
        {
            get { return pathID; }
            set { pathID = value; }
        }

        private int posX;
        public int PosX
        {
            get { return posX; }
            set { posX = value; }
        }

        private int posY;
        public int PosY
        {
            get { return posY; }
            set { posY = value; }
        }

        private int index;
        public int Index
        {
            get { return index; }
            set { index = value; }
        }

        public override string ToString()
        {
            string Info = "Waypoint " + index;
            return Info;
        }
    }
}
